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UPDATE: David just e-mailed to point out a slight error in this story. "Metal Gear Solid" movie planning next actually reached the script stage. David wrote up a pitch and some notes, which I misconstrued to mean there was a full-blown script. There is not. Plans for a movie fell apart not because of any lack of interest in the pitch, but rather because of the complicated machinery of studio politics.

David Hayter very graciously donated his time last week to serve as the guest editor here on MTV Movies Blog. He was the ideal person to commentate on the state of video game adaptations as the 5/28 release of "Prince of Persia: The Sands of Time" drew closer. The movie is out now, and while it didn't fare as well at the box office as it could have, it was actually a reasonably solid film, thanks largely to the clever way in which the story wraps up.

Now that it's out, we can look forward to other upcoming game adaptations. "Kane & Lynch" is incoming. "Hitman 2" as well. Further out we've got "Mass Effect" and "Warcraft." But whatever happened to "Metal Gear Solid"? Some time ago it was reported that he'd assembled some ideas for an adaptation of the game, a series in which he stars as the voice of Solid Snake. So I asked him: where are those movie plans now? Read More...

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All this week, "X-Men" writer and Solid Snake voice actor David Hayter has been serving as guest editor here on MTV Movies Blog. In daily updates throughout the week, his uniquely extensive background in both the video game and film industries has offered clear insight into the often-troubled interplay between the two mediums. With "Prince of Persia: The Sands of Time" in theaters today, a very high-profile game adaptation, I thought it might be best to close out the week with a look at the reverse situation: when movies become video games.

Games based on movies do not have a very good history. "The Godfather" was fun, "The Bourne Conspiracy" had some strong moments and few will say that "GoldenEye" was anything less than amazing. By and large though, making a game that's spun off from a movie is a bad move, one likely motivated by money and nothing else. Hayter echoes that as well: it always comes back to the money. Read More...


Welcome back to this week's series of guest blogs with David Hayter. The accomplished screenwriter/video game voice actor was kind enough last week to spend some time discussing a range of topics with me about games, film and the interplay between the two industries. With "Prince of Persia: The Sands of Time" hitting theaters tomorrow, Hayter's extensive background on both sides makes him the ideal person to commentate on what is certainly the largest video game-to-film adaptation to date.

Today's blog focuses on the adaptations that have come before. While there's never been an across-the-board success story, numerous attempts have been made to translate a variety of popular games for film, and in a number of ways. It's a difficult thing to do, taking an interactive experience and turning it into a passive one while maintaining the spirit of the source. In my chat with Hayter, we discussed a few examples that have gotten it right and a few that haven't, as well as the unique challenges filmmakers face when taking on such an endeavor. Read More...


All this week, David Hayter is serving on MTV Movies Blog as guest editor. He's the perfect guy to commentate as the Friday release of "Prince of Persia: The Sands of Time" draws closer. In addition to scripting a number of significant blockbusters -- "X-Men," "X2: X-Men United" and "Watchmen" -- Hayter also has an extensive background in the video game industry, having voiced the iconic Solid Snake character ever since "Metal Gear Solid" put a new spin on the classic Konami stealth-action franchise back in 1998.

Considering his background, it's odd that Hayter has never adapted a video game for film. Considering the sub-genre's spotty history and the writer/actor's own background, it seems like a perfect pairing. Hayter actually has gone after a couple of video game adaptations, perhaps most notably the Capcom title "Lost Planet." Keep reading to learn exactly what happened with that script and why it so appealed to him for a film treatment. Read More...

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"Prince of Persia: The Sands of Time" is out this Friday. There's a history in Hollywood of video game adaptations, a history that extends back almost as far as the interactive medium itself. It's a frequently spotty history, with dark blemishes on titles as popular and well-known in the game world as "Super Mario Bros" and "Street Fighter." "Prince of Persia" has a shot to rise past it all; between the strong cast, accomplished director and mega-producer presiding over it all, we're talking about a serious summer tentpole that has the potential to turn around an entire sub-genre.

I spoke at length last week with David Hayter about the unique challenges facing filmmakers when they decide to bring a video game to the big screen. In addition to being an accomplished screenwriter ("X-Men," "X2: X-Men United") and voice actor (the "Metal Gear Solid" series), Hayter is also an avid gamer. That extensive cross-media experience gives him what you might call an evolved perspective on the realities of making game adaptation. Read More...

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"Prince of Persia: The Sands of Time" is arguably the biggest video game adaptation yet to come out of Hollywood. Between an all-star cast (Jake Gyllenhaal, Ben Kingsley, Gemma Arterton), a rock-solid director (Mike Newell) and one of the biggest producers on the planet (Jerry Bruckheimer), it's got a great chance for success in a sub-genre that has, to this point, been largely populated with mediocre-to-terrible offerings.

To help us cover the run-up to Friday's release, David Hayer has kindly made time in his busy schedule to serve as the guest editor this week on MTV Movies Blog. While he isn't directly involved with "Persia," Hayter is a unique figure in the industry for his memorable gigs in both the video game and film industries. Before penning scripts for "X-Men," "X2: X-Men United" and "Watchmen," Hayter was perhaps best-known for providing the iconic voice of "Metal Gear Solid" series star Solid Snake. With such extensive experience in both mediums, Hayter is the ideal person to commentate as the release of "Prince" approaches.

So please, everyone, welcome Hayter to the blog. I'll be running the first post from our lengthy, far-ranging interview last week later today.

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